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Viewing file: Select action/file-type: 9 Argument HandlingDisclaimer: This chapter is under construction.In Chapter 3, SWIG's treatment of basic datatypes and pointers was described. In particular, primitive types such as int and double are mapped to corresponding types in the target language. For everything else, pointers are used to refer to structures, classes, arrays, and other user-defined datatypes. However, in certain applications it is desirable to change SWIG's handling of a specific datatype. For example, you might want to return multiple values through the arguments of a function. This chapter describes some of the techniques for doing this. 9.1 The typemaps.i libraryThis section describes the typemaps.i library file--commonly used to change certain properties of argument conversion.9.1.1 IntroductionSuppose you had a C function like this:void add(double a, double b, double *result) { *result = a + b; } From reading the source code, it is clear that the function is storing a value in the double *result parameter. However, since SWIG does not examine function bodies, it has no way to know that this is the underlying behavior. One way to deal with this is to use the typemaps.i library file and write interface code like this: // Simple example using typemaps %module example %include "typemaps.i" %apply double *OUTPUT { double *result }; extern void add(double a, double b, double *result); The %apply directive tells SWIG that you are going to apply a special type handling rule to a type. The "double *OUTPUT" specification is the name of a rule that defines how to return an output value from an argument of type double *. This rule gets applied to all of the datatypes listed in curly braces-- in this case "double *result". When the resulting module is created, you can now use the function like this (shown for Python): In this case, you can see how the output value normally returned in the third argument has magically been transformed into a function return value. Clearly this makes the function much easier to use since it is no longer necessary to manufacture a special double * object and pass it to the function somehow.>>> a = add(3,4) >>> print a 7 >>> Once a typemap has been applied to a type, it stays in effect for all future occurrences of the type and name. For example, you could write the following: In this case, the double *OUTPUT rule is applied to all of the functions that follow.%module example %include "typemaps.i" %apply double *OUTPUT { double *result }; extern void add(double a, double b, double *result); extern void sub(double a, double b, double *result); extern void mul(double a, double b, double *result); extern void div(double a, double b, double *result); ... Typemap transformations can even be extended to multiple return values. For example, consider this code: In this case, the function returns multiple values, allowing it to be used like this:%include "typemaps.i" %apply int *OUTPUT { int *width, int *height }; // Returns a pair (width,height) void getwinsize(int winid, int *width, int *height); >>> w,h = genwinsize(wid) >>> print w 400 >>> print h 300 >>> It should also be noted that although the %apply directive is used to associate typemap rules to datatypes, you can also use the rule names directly in arguments. For example, you could write this: Typemaps stay in effect until they are explicitly deleted or redefined to something else. To clear a typemap, the %clear directive should be used. For example:// Simple example using typemaps %module example %include "typemaps.i" extern void add(double a, double b, double *OUTPUT); %clear double *result; // Remove all typemaps for double *result 9.1.2 Input parametersThe following typemaps instruct SWIG that a pointer really only holds a single input value: When used, it allows values to be passed instead of pointers. For example, consider this function:int *INPUT short *INPUT long *INPUT unsigned int *INPUT unsigned short *INPUT unsigned long *INPUT double *INPUT float *INPUT Now, consider this SWIG interface:double add(double *a, double *b) { return *a+*b; } %module example %include "typemaps.i" ... extern double add(double *INPUT, double *INPUT); When the function is used in the scripting language interpreter, it will work like this: result = add(3,4) 9.1.3 Output parametersThe following typemap rules tell SWIG that pointer is the output value of a function. When used, you do not need to supply the argument when calling the function. Instead, one or more output values are returned. int *OUTPUT short *OUTPUT long *OUTPUT unsigned int *OUTPUT unsigned short *OUTPUT unsigned long *OUTPUT double *OUTPUT float *OUTPUT These methods can be used as shown in an earlier example. For example, if you have this C function : void add(double a, double b, double *c) { *c = a+b; } A SWIG interface file might look like this : In this case, only a single output value is returned, but this is not a restriction. An arbitrary number of output values can be returned by applying the output rules to more than one argument (as shown previously).%module example %include "typemaps.i" ... extern void add(double a, double b, double *OUTPUT); If the function also returns a value, it is returned along with the argument. For example, if you had this: The function will return two values like this:extern int foo(double a, double b, double *OUTPUT); iresult, dresult = foo(3.5, 2) 9.1.4 Input/Output parametersWhen a pointer serves as both an input and output value you can use the following typemaps : int *INOUT short *INOUT long *INOUT unsigned int *INOUT unsigned short *INOUT unsigned long *INOUT double *INOUT float *INOUT A C function that uses this might be something like this: void negate(double *x) { *x = -(*x); } To make x function as both and input and output value, declare the function like this in an interface file : %module example %include typemaps.i ... extern void negate(double *INOUT); Now within a script, you can simply call the function normally : One subtle point of the INOUT rule is that many scripting languages enforce mutability constraints on primitive objects (meaning that simple objects like integers and strings aren't supposed to change). Because of this, you can't just modify the object's value in place as the underlying C function does in this example. Therefore, the INOUT rule returns the modified value as a new object rather than directly overwriting the value of the original input object.a = negate(3); # a = -3 after calling this Compatibility note : The INOUT rule used to be known as BOTH in earlier versions of SWIG. Backwards compatibility is preserved, but deprecated. 9.1.5 Using different namesAs previously shown, the %apply directive can be used to apply the INPUT, OUTPUT, and INOUT typemaps to different argument names. For example: To clear a rule, the %clear directive is used:// Make double *result an output value %apply double *OUTPUT { double *result }; // Make Int32 *in an input value %apply int *INPUT { Int32 *in }; // Make long *x inout %apply long *INOUT {long *x}; Typemap declarations are lexically scoped so a typemap takes effect from the point of definition to the end of the file or a matching %clear declaration.%clear double *result; %clear Int32 *in, long *x; 9.2 Applying constraints to input valuesIn addition to changing the handling of various input values, it is also possible to use typemaps to apply constraints. For example, maybe you want to insure that a value is positive, or that a pointer is non-NULL. This can be accomplished including the constraints.i library file.9.2.1 Simple constraint exampleThe constraints library is best illustrated by the following interface file : // Interface file with constraints %module example %include "constraints.i" double exp(double x); double log(double POSITIVE); // Allow only positive values double sqrt(double NONNEGATIVE); // Non-negative values only double inv(double NONZERO); // Non-zero values void free(void *NONNULL); // Non-NULL pointers only The behavior of this file is exactly as you would expect. If any of the arguments violate the constraint condition, a scripting language exception will be raised. As a result, it is possible to catch bad values, prevent mysterious program crashes and so on. 9.2.2 Constraint methodsThe following constraints are currently available POSITIVE Any number > 0 (not zero) NEGATIVE Any number < 0 (not zero) NONNEGATIVE Any number >= 0 NONPOSITIVE Any number <= 0 NONZERO Nonzero number NONNULL Non-NULL pointer (pointers only). 9.2.3 Applying constraints to new datatypesThe constraints library only supports the primitive C datatypes, but it is easy to apply it to new datatypes using %apply. For example : // Apply a constraint to a Real variable %apply Number POSITIVE { Real in }; // Apply a constraint to a pointer type %apply Pointer NONNULL { Vector * }; The special types of "Number" and "Pointer" can be applied to any numeric and pointer variable type respectively. To later remove a constraint, the %clear directive can be used : %clear Real in; %clear Vector *; |
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